Classic Gin
- Draw from the stock or discard, then discard to end your turn
- Form sets and runs, hidden in hand
- Knock with ≤10 deadwood, or go Gin for a bonus
- First to 100 points wins the match
Classic gin rummy with a high-seas twist — wild cards, table melds, and card steals.
Coming to the App StoreTwo ways to play
Choose your opponent
Easy
Flashy sails, soft strategy — best for learning the ropes.
Medium
Tick-tock pressure and a steady hand at the table.
Hard
Burns the fuse — tight knocks, sharp steals, little mercy.
Why it plays well
Privacy
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